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We decided to release more trailers before the release of the mod (no dates, of course) to boost your expectations even more. The next step is to have a video presenting the standoff for the Clockwork City.Sotha Sil will face Dagoth Ur in the era of the Oblivion Crisis, and his follower Galyn will defend the city from the insidious Mecinar during the Civil War in Skyrim. The loser loses everything, and the winner gets an army of mighty factotums at his disposal. Only the strongest of the Great Houses will have the opportunity to possess the secrets of the Clockwork City.This day has appeared in all Sotha Sil's simulations.Clockwork City will introduce not just new mercenary army, but also a scripted event, during which player will need to build a portal to Clockwork City and defend it from agressors, or conquer it for his own. Really looking forward to the next release.I would like to note something:The imperial province is remarkably sparsely settled. What I'm referring to is the low amount of settlements per area. Elsweyr is the size of the Gold Coast and Colovia yet it has more settlements than the whole imperial province.
This creates a lower relative production of income and manpower as well as logistical issues regarding the reinforcement of certain places and border security. Would it be unreasonable to add a few more, even if slightly underdeveloped, settlements to Cyrodiil? One might think it would make the empire overpowered, but doesn't it already have to contend with distant territories, a massive border, and many potential aggressive neighbors?Thanks:)EDIT: I would also like to mention that some mercenary units seem to have unlimited morale, which makes them quite a tough nut sometimes and prolongs battles far beyond what they should.+5 votes.
Hey guys, been a while, but, I've got a few questions about 2.0.Well, let me start by asking this;AI - Every faction with the exception of I believe Wayrest seem to have the 'Despicable' reputation. Is this a Vanilla AI thing? Also, for some reason, when I march through certain provinces, like Cyrodiil, I get negative relations. I've checked, we're allies, have trade rights, map information, and Military Access. And my last point here, is the different kingdoms being war-like. Will these things change?Armies - From the AI, I'm now moving on to armies. Skyrim seems to have a severe lack of Calvary, which, to be honest, as do many of the different factions.
Hammerfell probably has the best Calvary. Is this due to their physical locations? And to close on the Armies, I'm nearing the Oblivion Crisis. What should I expect in terms of army sizes and strengths? Will the units be trained, or fresh out of creation? Need to know what to prepare for.Locations - Will we see more unique locations? I know for sure that we're going to see Clockwork City, but what about others?
Like possibly a unique Whiterun?Generals - Much like the last subject, will we see any diversity in in-game General Avatars? I mean we obviously have unique ones such as faction leaders, but, I mean more along the lines of the generic generals.(LAST) Mercenaries - This is more looking at the 4th Era Campaign. Factions like the Blades, Dawnguard, Skaal, and Companions have been severely down-sized. Will they still be recruit-able?
Thanks:D+3 votes.
Contents Benefits Benefits to vassalizeThe core benefit for a vassal lord is that his vassals pay him a healthy percentage of their gross income each turn. In turn, he's expected to protect them militarily. Therefore, if a faction declares war on a vassal, it also declares war on the vassal's lord. And that protection is reciprocal: if you declare war on a vassal lord, its vassals will join the war against the aggressor. Tamil mp3 songs zip files free download.
This makes military actions against a lord with multiple vassals a potentially very dangerous prospect.The benefits to owning a stable and carefully managed network of vassals can be great. With the income they collectively generate for you, there's less reliance on funds generated by your own infrastructure, perhaps freeing you to pursue your other civic goals. Benefits to be vassalizedBecoming a vassal needn't be a bad thing, and while it can be forced, it can also be a choice – you can actually offer to become a vassal for another faction. If you're small, militarily weak and threatened by your neighbours, becoming a vassal for a larger power grants you those protections.
Medieval 2 Total War Strategy
You still function as a faction of course – vassalage is not a form of slavery – but with certain limitations in place. You'll pay the tithe to your lord each turn, and if you wish to initiate a war against another faction, you'll have to negotiate permission with your lord. If they agree, they will join you in that war.
Medieval 2 Total War Vassalage
As a vassal, you can still engage in trade and general diplomacy with other factions, enhancing your empire in spite of your status.Moreover, being a vassal lord does not mean your vassals are subservient to you in all matters. Standing is still important – if your standing with your vassal/s drops below a certain threshold, they’ll declare their independence, which puts you in a state of war with them. But a vassal can also approach its lord and negotiate for liberation; cutting a deal for their independence instead, a far more diplomatic solution to regaining solo status.Overview IndependenceA lord can choose to grant independence to their vassal which, as you might expect, brings a huge benefit to their diplomatic standing. Even better, granting your vassal independence, then inviting them to an alliance you’re part of – essentially liberating them, elevating them, and treating them as an equal – will please them beyond compare.AnnexationAt the other end of the spectrum, a lord can choose to annexe a vassal, at which point the vassal’s territory, armies and characters become wholly owned by the lord and part of his faction. This carries a penalty however – it’s a dishonourable thing to do, and will be seen by all other factions as a major act of treachery.
Even more so if the lord has already pledged never to annexe that vassal as part of a prior negotiation!In a situation where a lord has multiple vassals and annexes one of them, the lord will suffer massive diplomatic standing penalties with all their other vassals. It’s wholly possible that some – or all – will declare immediate independence from, and enter a war against, their former lord. And who would blame them, fearing they might be next in line to face a hostile takeover from an honourless lord?Reference.gameplay mechanicsCharacters・・・・ ・・・・ ・・・・・Campaign・・ (・・)・ (・ Vassal)・ ・ (・・)・ ・・・・・・Battle・・・・・・・ ・ (・)・Miscellaneous・・ (・・)・.