Like, if the link's in a thread, the thread title should include the words 'Download link here', and then the link should be in the very first damn line and NOT under a spoiler tag. It's like they're deliberately trying to hide it. For those who can't locate it: it's in the sticky thread titled 'THERA, Legacy of the Great Torment. (Version 3).' Notes - Doubt: A History: The Great Doubters and Their Legacy of Innovation from Socrates and Jesus to Thomas Jefferson and Emily Dickinson - by Jennifer Michael Hecht.
- Thera Legacy Of The Great Torment Mod
- Thera Legacy Of The Great Torment 4.0
- Thera Legacy Of The Great Torment
In Patch 2.6.5, we have three new Torment difficulties and while we, now we've got the more relevant numbers, including increased Legendary drop rate, and Monster health.If you're planning to farm Ancient Legendaries for your LoN set in Season 17, Torment 16 is the best diffficulty to go, because the Legendary drop rate is increased by 1,221%. Below, we have all the relevant info that you need to know about the new Torment difficulties of Patch 2.6.5. A big thanks to for providing the exact numbers!Torment LevelMonster HealthMonster DamageExtra Bonus XPExtra Gold BonusIncreased Legendary Drop RateTorment 14 (Greater Rift 65)4,623,011%40,775%10,500%5,200%781%Torment 15 (Greater Rift 70)10,135,711%57,664%13,400%6,050%977%Torment 16 (Greater Rift 75)22,222,020%81,549%17,000%7,000%1,221%. If you're planning to farm Ancient Legendaries for your LoN set in Season 17, Torment 16 is the best diffficulty to go, because the Legendary drop rate is increased by 1,221%.Thank you for the numbers!Just one small thing: You should only farm in Torment 16 if your killspeed isn't reduced significantly.I admit, that is not a big problem for Tier1 builds, however it is important to keep in mind, that monster HP more then doubles from Torment 15 to 16. But legendary drop-rate increases only by appros. 1/3.If you struggle, it is more efficient to farm lower Torment tiers.
Thera Legacy Of The Great Torment Mod
To be more specific, if your kill speed is reduced by more then 20%, it's better to farm in 1 tier lower.ATM, T16 gives 2x more legendaries than T13, and slightly over 2x more XP (Gold Find is lower, but eh). However, T16 mobs have 10x more health, and deal 4x more damage.For rough notes, if you can speed-farm GR80, you can speed-farm TXVI. While GR 75 solo is the 'required' to pug TXVI, mob HP is more equivalent to what you find in GR 78-79.A little bit more detail on Torment lvls - You'll want to get to T7 as fast as possible, since the increase in number of legendaries rises at a higher rate. After that though, every increase in torment lvl results in almost exactly 20% more legendaries over the previous lvl, with experience having a 22% increase over the previous level. So as long as your speed doesn't drop 20%, increase your torment lvl for more XP and lewtz! (Gold is a pitiful amount of increase, as is DBs)Edited April 16 by Frogspoison.
This week, we have LoN Witch Doctors in both regions. Check out the latest community guides to complete your weekly clear!Challenge Rift 104 EU GuideGearMempo of TwilightHaunt of Vaxo + Mirinae, Teardrop of the Starweaver (Rank 30)CindercoatSpaulders of ZakaraSt.
Thera Legacy Of The Great Torment 4.0
Archew's GageCord of the ShermaJustice Lantern + Esoteric Alteration (Rank 30)Focus + Enforcer (Rank 48)Custerian WristguardsZunimassa's ClothFire WalkersShard of Hate + StormshieldKanai's Cube PowersSoulsmasherTasker and TheoObsidian Ring of the ZodiacSkillsPoison DartSplintersHauntPoisoned SpiritSummon Zombie DogsBurning DogsGargantuanBruiserSpirit WalkSeveranceAcid CloudSlow BurnPassivesSpiritual AttunementFierce LoyaltyZombie HandlerMidnight FeastYou will be using Spirit WalkSeverance to rush through the rift. Don't forget to summon your Gargantuan and Zombie Dogs at the start of the rift, because they will be up permanently. Use Acid CloudSlow Burn to kill larger packs of mobs. Check out Mnemonic's clear for more info!Challenge Rift 104 US GuideGearBlind FaithMantle of ChannelingGolden Gorget of LeoricCindercoatPenders PurchaseAshnagarr's Blood BracerHarrington WaistguardUnity + Gem of Efficacious Toxin (Rank 57)Krede's Flame + Pain Enhancer (Rank 71)Hexing Pants of Mr. YanIllusory BootsThe Barber + Gazing DemiseKanai's Cube PowersThe GidbinnBelt of TranscendenceThe Tall Man's FingerSkillsFirebatsCloud of BatsSpirit BarrageWell of SoulsSummon Zombie DogsBurning DogsSoul HarvestLanguishSpirit WalkJauntGargantuanBruiserPassivesFierce LoyaltyConfidence RitualGrave InjusticeRush of EssenceRaxx advises everyone to kill enemies within 20 yards to reduce cooldowns of your spells with Grave Injustice. He rushed through the rift using mostly Spirit WalkJaunt, Soul HarvestLanguish for increased damage, killing enemies with Spirit BarrageWell of Souls. You can remove FirebatsCloud of Bats from the action bar. Summon Zombie DogsBurning Dogs and GargantuanBruiser are only used on the Rift Guardian. It's time for Challenge Rift #102!
Thera Legacy Of The Great Torment
The latest Challenge Rift #101 revolves around Barbarians. We have Immortal King's Barbarian in Europe and a Glass Cannon Barbarian in North America. With the Season of Nightmares in full swing, Blizzard posted a guide on Ancient and Primal items, where they highlight the difference between them and talk about the ongoing Seasonal bonus, which increases your damage dealt and reduces damage taken by a percentage for each Ancient you equip.Blizzard (Source)Ancient items truly shine in Season 17: so long as you have no Set bonuses equipped, each Ancient you equip will provide you with a massive 750% boost to damage dealt and 4% reduction in damage taken. For those of you who may have taken a break from gathering loot recently, we thought a quick refresher was in order to clear up any confusion about the differences between Legendary, Ancient, and Primal Ancient items.In general, Ancient and Primal Ancient items are more powerful versions of Legendary items.
Welcome to!A subreddit for all of those who love the Total War series. I've got Third Age with the Divide & Conquer submod installed, and it's running perfectly. The basegame and MOS submod worked fine a few months ago as well, so I'd assume they're also functional.The mods I linked to all function through the /mods/ folder, technically being mods for the Kingdoms expansion, wheras Concentrated Vanilla is a basegame modification. I've never installed any of that type, so I can't speak to whether any of them work on the Steam version or not. Be sure to verify the game's integrity through the Steam properties menu before trying any additional mods of either type. Stainless Steel is an amazing overhaul. Broken Crescent is more focused on Middle East, I think it was not so polished, but it was great too, very funny.
I did some translation lines for the spanish comunity years ago lol.Third Age is a masterpiece, if you like Lord of the Rings is a MUST.My favourite is Bellum Crucis, maybe. I ive been playing that mod until the launch of Total War Warhammer.
Is a little more light than Stainless Steel. But has not-so-long past turn times, and is very deep in economy and units. Many events and a really good ambientation. Third Age for sure, though I'm more of an MOS guy than a D&C guy. Both submods are fantastic and unique and you should try them both. Third Age is probably my favorite TW game, period.Stainless Steel is my other must-have.
It's hard for me to ever go back to plain vanilla when I have SS to play around in.My other two faves are 1648, as previously mentioned, and 1143, which is a Reconquista mod with a zoomed in map like the Kingdoms campaigns. Lots of great gameplay in both.Always heard good things about Broken Crescent but never tried it myself.You can find them all on TWC Kingdoms mods.